Their attempts at making appeal to them just end up in a shallow product like dungeons. They want it because it looks like cubes but they won't play it because its not their thing. The sales will be high but the players will be low. Kids will beg thier parents to pre order it and buy all DLC but they will never play it. Only thing it has is CUBE what is not anything special. It will make billions because its Minecraft but Minecraft just doesn't work as a brand because it has no defining aspects. Dungeons was just a shallow ripoff that was a cash grab the ar game that failed was a cash grab. We don't have any data on Bedrock so we don't know how many new players there is and how many conversions from java to bedrock. All those players that were under 25 years old 13 years ago are now close to 40+ Even accounting on the fact that minecraft appeared on multiple plateformes the last few years, the bulk of minecraft players happened to be PC Java Minecraft players. It doesn't seem like enough of a cross over. Here you go 76%+ of RTS/RPG players are over 25 RTS is a niche enough genre nowadays that new major RTS games are very welcome, though this particular one is unlikely to be able to compete with something like Starcraft 2, but we'll see, I'm hopeful. Plus even if your numbers are correct, kids that used to(or still are) play Minecraft are turning into manchildren and would probably be open to joining the definitely absolutely grown up 16 to 60 years old elite(no kids allowed) RTS demographic. Originally posted by TheDongsmasher:Do you have any source to back up your audience demography claims? It sounds to me like a "dude just trust me" situation.
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